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Technologies

  • Design & Technologies, in which students use design thinking and technologies to generate and produce designed solutions for authentic needs and opportunities
  • Digital Technologies, in which students use computational thinking and information systems to define, design and implement digital solutions.

Source: http://www.australiancurriculum.edu.au/technologies/introduction

The section below provides a framework for teachers to address the Digital Technologies curriculum.


Digital Technologies


ACARA Australian Technologies Digital Technologies (F-10) video:

Curriculum


Foundation to Year 2 Achievement Standard

By the end of Year 2, students identify how common digital systems (hardware and software) are used to meet specific purposes. They use digital systems to represent simple patterns in data in different ways.

Students design solutions to simple problems using a sequence of steps and decisions. They collect familiar data and display them to convey meaning. They create and organise ideas and information using information systems, and share information in safe online environments.

Years 3 and 4 Achievement Standard

By the end of Year 4, students describe how a range of digital systems (hardware and software) and their peripheral devices can be used for different purposes. They explain how the same data sets can be represented in different ways.

Students define simple problems, design and implement digital solutions using algorithms that involve decision-making and user input. They explain how the solutions meet their purposes. They collect and manipulate different data when creating information and digital solutions. They safely use and manage information systems for identified needs using agreed protocols and describe how information systems are used.

Years 5 and 6 Achievement Standard

By the end of Year 6, students explain the fundamentals of digital system components (hardware, software and networks) and how digital systems are connected to form networks. They explain how digital systems use whole numbers as a basis for representing a variety of data types.

Students define problems in terms of data and functional requirements and design solutions by developing algorithms to address the problems. They incorporate decision-making, repetition and user interface design into their designs and implement their digital solutions, including a visual program. They explain how information systems and their solutions meet needs and consider sustainability. Students manage the creation and communication of ideas and information in collaborative digital projects using validated data and agreed protocols.

Resources and support materials for the Australian Curriculum: Technologies are available as PDF documents here:

http://www.acara.edu.au/verve/_resources/Design_and_Technologies_-_Sequence_of_content.pdf

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teaching/digital-technologies/home.txt ยท Last modified: 16/02/2016/ 09:06 (external edit)