FLIPSTER
STEAMpunks WIKI
Join The Parade, New South Wales - Ph:+61-2-1234-5678

BRAINBOX - YOUNG ARTISTS:

Students learn:

Curriculum Learning Activities
SCIENCE Real world experimental design and data collection
TECHNOLOGY Use technology for diagnosis and/or analysis of human perception
ART How colour and shape affect perception (and thus, design of artworks)
ENGINEERING How to design and build diagnostic apparatus
MATHEMATICS Methods of evaluation using authentic data

Light - Perception of Colour & Shape:

Video 1. The magic ingredient that brings Pixar movies to life?

Colour and shape can be perceived in various degrees across and among species. Design an experiment to measure how people see and are affected by colour.

  1. Design a way to test how people see colour and if everyone sees colour in the same way.
  2. Design a way to find discover if the shape of objects have different effects on people.

Students must:

  1. Perform some preliminary background research (Internet search) and provide written evidence of their references (links)
  2. Provide a description of their 'colour perception tester' and how it should be used
  3. Design and make 'colour perception tester' using a simple webcam or similar device.
  4. Design a 'shape tester' using at least three shapes (e.g. triangle, square and circle) and decide how to measure how people react to each shape.
  5. Create a spreadsheet to store, analyse and visually display (graph) their results.
  6. Collect data from at least twenty 'patients' and enter that data into the spreadsheet.
  7. Create a document to summarise their results and include any ideas they have for improved/alternative 'colour perception' devices or diagnostic tests

Example Art Project #1 - Make A Super Spinning Colour Mixer:

Colour mixing wheel Build your own super spinning colour mixer' as explained here.

The colours you put on the Super Colour Spinner are the three primary colours: red, blue, and yellow.

  1. Write down your hypothesis, how you will build your colour wheel and how you will perform and analyse your experiment. Then…
  2. Create your colour wheel
  3. To collect data, create an on-line quiz/spreadsheet where people have to make guesses about what they will see when the the wheel spins
  4. Show people (subjects) your colour wheel (not spinning) and ask them to complete your on-line quiz.
  5. After they have completed the quix, show people your spinning colour wheel

When you start the wheel spinning, what do you notice about each of the three colour circles on the cardboard disc?

  1. Ask people (subjects) to complete the quiz for s a second time
  2. Use the answers from your quiz to test whether the data may support or contradict your hypothesis
  3. Summarise the test answers and explain how and why you think this happens?

Based on your results, do you think that knowing more about science is useful for an artist?


Example Art Project #2:

Looking for an Art project with a difference or want to work with an author and/or with other artists to create a book? Then:

CHECK OUT THIS UNUSUAL STEAM PROJECT FIRST

creating-pop-books-robert-sabuda

Video 2: Robert Sabuda - How To Make Art With Books (6 minute video)

Light - Perception of Colour & Shape - Part 2:

Video 3. RGB Forest Bringing art and technology to life?


Appendix

How Art, design, infographics all inform the world


This website uses cookies. By using the website, you agree with storing cookies on your computer. Also you acknowledge that you have read and understand our Privacy Policy. If you do not agree leave the website.More information about cookies
 
 
brainbox/young-artists/home.txt · Last modified: 03/12/2017/ 23:28 (external edit)